![]() We are not affiliated with the Scratch team, we can't do anything about your accounts, and complaining about it here will not get you help. Posts related to individual actions (moderation/banning) of the Scratch team and complaints about general moderation of Scratch are not allowed. 8: Don't discuss moderation actions (bans/removals) on Scratch Monetization may be discussed on /r/beyondscratch. Scratch is an educational tool and this subreddit is not a marketing resource. This is to prevent scams and overall shady practices. Look inside and remix to make changes and add your ideas. Try out these starter projects from the Scratch Team. 7: Don't discuss monetizationĭo not ask for help on monetization, do not offer money to other users, and do not advertise paid services. Scratch is a free programming language and online community where you can create your own interactive stories, games, and animations. ![]() The Scratch 2.0 Offline Editor works in at least Ubuntu Linux 10.04 LTS and 12.04 LTS with 32-bit Intel. However, don't hesitate to ask for specifics or how to do specific things.Įxamples of this are: "I need to make a game, can you explain scrolling to me?", "How do you make a pencil in Scratch?", etc. look better and are perhaps faster to draw. If you have an assignment that is due tomorrow and you haven't worked on it, asking anyone to do the whole thing for you is not allowed.Įxamples of this are: "Please make a platformer for me, I need it done this week", "Can one of you wizards create a paint program?", etc. 6: Don't request full projects ("homework") Memes are allowed in the comment section. This is to keep quality content at a maximum and extends to any type of low-effort post. ![]() Scratch welcomes people of all ages, races, ethnicities, religions, sexual orientations, and gender identities. 4: Follow the Scratch Community Guidelinesīe respectful. This applies both to projects made in the Scratch 2.0 offline editor and projects made using the online Scratch 2.0 editor before Scratch 3.0 came along). Not only is Not Safe For Work and (obviously) Not Safe For Life content not allowed, anything that is unfit for kids is unfit for this subreddit. If you see inside to edit a project made with Scratch 2.0, it will load as a Scratch 3.0 project with the new blocks. Hateful, disrespectful or otherwise nasty comments and posts don't contribute anything! 3: Stay family friendly Other acceptable topics are tosh, Snap! and any block-based programming "languages" such as Beetle Blocks and Alice. One example of a post that is not directly about Scratch but is allowed would be a general discussion on programming languages. We are not affiliated with the Scratch team, we can't do anything about your accounts, and complaining about it here is pointless. Posts related to individual actions (moderation/banning) of the Scratch team and complaints about general moderation are not allowed. Scratch projects must include a link to the Scratch project page. Subreddit rules 1: Posts must be related to ScratchĪnything not related to Scratch is at the discretion of the moderators to be removed. Not affiliated with the MIT.įor official information go to .įor your daily dose of humor, try r/ScratchMemes. The "sides" input controls how many sides the polygon has, and the "radius" controls the distance from the center of the polygon to any vertex (corner) of the polygon.Subreddit for fans of the Scratch programming environment. The following script will draw a rectangle, with the current sprite's position as the top left corner and rotated in the current sprite's direction:ĭefine rectangle height (height) width (width)Ī more advanced, but more versatile method draws any regular polygon:ĭefine polygon sides (sides) radius (radius) The sprite will now draw a square when the block is run. To have a square that is not rotated, still using the sprite's current position as the top left corner, use the following script instead: Use this custom block to draw a square where the top-left corner will be the sprite's current position and the top side will be pointed sprite's current direction: ![]()
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